Methods
Layer 4 Methods
Layer 4 methods are meant for IPv4 targets, they use UDP and TCP protocols to execute there attacks.
CIDR
Method is compatible with IP And CIDR as target (ex: 1.2.3.0/24), allowing stress testing of entire subnets.Customizable
Method is compatible setting custom Source IP/CIDR, Source Port and Payload.| Method | Protocol | Description | CIDR | Customizable |
|---|---|---|---|---|
| X-REFLECT | X (AMP) | UDP reflection method that uses vulnerable SSDP servers for amplification. | ||
| NTP | UDP (AMP) | UDP reflection method that uses vulnerable NTP servers for amplification. | ||
| UDP-SYNERGY | UDP (AMP) | An insanely powerful UDP method, requires minimum 10 Simultaneous Attacks to launch | ||
| CHARGEN | UDP (AMP) | UDP reflection method that uses vulnerable CHARGEN servers for amplification. | ||
| SNMP | UDP (AMP) | UDP reflection method that uses vulnerable SNMP servers for amplification. | ||
| DVR | UDP (AMP) | UDP reflection method that uses vulnerable DVR servers for amplification. | ||
| WSD | UDP (AMP) | UDP reflection method that uses vulnerable WSD servers for amplification, capable of bypassing some OVH and other protected hosts.. | ||
| ARD | UDP (AMP) | UDP reflection method that uses vulnerable ARD servers for amplification, capable of bypassing some OVH and other protected hosts.. | ||
| UDP-AMP | UDP (AMP) | Powerful multi-protocol UDP reflection method, combines all the most powerful amplification protocols into one attack. | ||
| DNS | UDP (AMP) | UDP reflection method that uses vulnerable DNS servers for amplification. | ||
| TCP-REFLECT | TCP (AMP) | TCP reflection method that uses large pool of IPs and many different TCP protocols combined, similar to TCP-AMP but exchanges volume for greater IP/Protocol variation. | ||
| TCP-AMP | TCP (AMP) | TCP reflection method that amplifies 8-15Gbps of TCP traffic, currently bypassing many protected servers | ||
| UDP-BYPASS | UDP | UDPBYPASS is made to target applications using UDP on the targetted port to attempt to create the most legitimate traffic out on the application. | ||
| UDP | UDP | Powerful UDP bypass method that randomizes each IP header and payload to bypass protections and security. | ||
| GAME-SOURCE | UDP | Uses Source Engine Query to take down Valve/Source servers, very effective if server is not protected. | ||
| GAME-FIVEMV2 | UDP | Bypass servers running SAMP game, effective against many servers | ||
| GAME-UNTURNED | UDP | Bypass servers running Unturned game, effective against many servers | ||
| GAME-QUAKE | UDP | Uses QUAKE engine queries, also works with Soldier of Fortune 2, Nexuiz, Quake 3, Wolfenstein, Star Trek Elite Force, Urban Terror, Star Wars JK2, Call of Duty (1, 2, 3, 4, MW2, UO), Star Wars JK, Star Trek Elite Force 2, FiveM, Tremulous | ||
| GAME-FIVEM | UDP | Bypass method for GTA V servers that are using FiveM multiplayer modification framework. | ||
| GAME-RAKNET | UDP | Targeting widely used crossplatform multiplayer game networking engine, allowung to DDoS Rust, Minecraft PE, RageMP as well as many other games. | ||
| GAME-MINECRAFT | UDP | Uses crafted minecraft queries to take down Minecraft, very effective if server is not protected. | ||
| TCP-SYN | TCP | Spoofed SYN packets flood, tweaked to bypass some protections, fully customizable. | ||
| TCP-DETECT | TCP | This advanced TCP method automatically detects all open TCP ports and attacks all of them at once, a destination port is not required for this method. It can take ~15 seconds for the attack to work in full effect. | ||
| TCP-BYPASS | TCP | Powerful method that emulates a SYN-ACK handshake, while using residential IPs that automatically matches the same geographic location as the target IP. It is very effective at bypassing geolock targets, and also generally effective against most targets. | ||
| TCP-ACK | TCP | Spoofed ACK packets flood, tweaked to bypass some protections, fully customizable. | ||
| TCP-RAND | TCP | Spoofed randomized TCP flags packets flood, tweaked to bypass some protections, fully customizable. | ||
| TCP-DATA | TCP | TCP method that attempts to emulate a real connection with SYN and PSH+ACK data | ||
| TCP-SYNACK | TCP | Powerful method that emulates a SYN-ACK handshake. | ||
| TCP-PROTECT | TCP | Powerful TCP method that can bypass various servers | ||
| ICMP | ICMP | Old school ICMP attack, causes lag and CPU usage on some servers |
Layer 7 Methods
Layer 7 methods are meant for URL targets, they use HTTP/HTTPs protocols to execute there attacks.
| Method | Protocol | Description |
|---|---|---|
| SOCKET | HTTP | Socket method for mass requests |
| BYPASS | HTTP | Effective method for HTTP/HTTPs |
| SPAMMER | HTTP | Spammer method for mass requests |
| AUTOMATION | HTTP | Effective method for HTTP/HTTPs |